Stack Jump

0
Score
0
Status
0
Best
Rookie
Rating

How to Play

time vertical jumps over sliding blocks and preserve a centered tower

Game Guide

Overview

Stack Jump combines a vertically jumping character with blocks that slide horizontally into a growing tower. The player must leave the current top before a block reaches the body, then land on the new surface after it locks. Overhang is trimmed, so poor alignment produces a narrower future landing area.

Controls

Press action or Space to jump; Left and Right make a small air correction but cannot cancel momentum instantly. A jump has a fixed gravity arc and only one airborne phase. Sliding blocks arrive from alternating sides. Reset restores a wide opening platform and zero height while keeping the best tower record.

Scoring and Progress

Every survived block raises the tower and score. Centered overlap earns a perfect bonus, while a narrow overlap remains playable but makes the next landing harder. Contact with a moving block or falling outside the current top costs one life and rebuilds a forgiving base. Play resumes immediately without a countdown.

Strategy Tips

Jump shortly before the block crosses the character, not when it first enters the screen. Watch its speed and the current platform width together. Use only a small horizontal correction near the arc peak, because late movement can turn a safe landing into a fall. Protect width before chasing consecutive perfect centers.

Mobile Play

The main jump target is wide and the side controls stay clear of the tower. Debug timing includes safe jumps and occasional narrow landings so height changes remain visible. State export reports character position and velocity, moving block bounds, tower layers, overlap width, score, streak, and lives.

Play Details

Game Snapshot

Difficulty
Jump shortly before the block crosses the character, not when it first enters the screen
Round length
Every survived block raises the tower and score
Input style
Press action or Space to jump
Best fit
The main jump target is wide and the side controls stay clear of the tower

Common mistakes

Quick FAQ

How do I improve?

Jump shortly before the block crosses the character, not when it first enters the screen.

Does it work on phones?

The main jump target is wide and the side controls stay clear of the tower.

Why replay it?

Stack Jump: Every survived block raises the tower and score

More games like this

Stack Jump Guide

time vertical jumps over sliding blocks and preserve a centered tower

How to Play