choose a drop lane and follow elastic peg collisions into multiplier slots
Plinko drops a circular chip through a triangular field of fixed pegs. Every contact resolves overlap, reflects velocity along the collision normal, and adds a small horizontal variation. The chip therefore follows a real sequence of elastic impacts before entering one of several bottom slots with different multipliers.
Move the release lane with Left and Right while no chip is active, then press action or Space to drop. Steering stops after release; the path depends on gravity and peg contacts. When a slot resolves, a new chip appears automatically at the selected lane. Reset clears drops and score but preserves the browser record.
Each peg touch adds a small point, while the bottom slot multiplies a base award. Center slots are safer and lower value; narrow outside destinations carry higher multipliers. A drop never causes game over, but the rating favors repeated high-value landings rather than merely releasing many chips.
Choose a lane by reading the first two peg rows, not only the desired slot. A small initial offset can cascade across several collisions, so outside rewards are intentionally uncertain. Watch which side of a peg the chip contacts and adjust the next release one lane at a time instead of copying the final slot position.
Large lane and drop controls remain below the board. Debug mode rotates release lanes and keeps chips moving through many contacts, creating informative clips. The text snapshot reports chip coordinates and velocity, selected lane, contact count, active pegs, resolved slot, multiplier, score, and number of drops.
Choose a lane by reading the first two peg rows, not only the desired slot.
Large lane and drop controls remain below the board.
Plinko: Each peg touch adds a small point, while the bottom slot multiplies a base award
choose a drop lane and follow elastic peg collisions into multiplier slots