Hitori

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How to Play

Use every clue to shade duplicates without touching black cells or disconnecting white space; the shipped board has exactly one checked solution.

W06 unique-solution gate: Hitori has a dedicated shade model and a two-solution cutoff.

Game Guide

Overview

Hitori begins with a grid of numbers containing deliberate row and column repetitions. Shade some cells so every visible number is unique in its row and column. Shaded cells may never touch orthogonally, and all unshaded cells must remain one connected region. The answer is therefore a topology problem as well as duplicate removal. A binary shade search checks adjacency early and connectivity at completion, stopping if a second solution appears.

Controls

Tap a numbered square or focus it with the arrows, then use OK to cycle visible, shaded, and circled. A circle is a player note that protects a number but does not itself satisfy a rule. Reset removes all personal marks while keeping the printed grid. Shaded cells turn dark, circles receive a ring, and the gold frame shows exactly which number the next action affects.

Scoring and Progress

Score increases when a shade removes a required duplicate without creating an adjacent black pair, and when a confirmed visible number belongs to the connected final region. The progress meter compares decisive marks with the verified pattern; decorative cycling is ignored. Invalid states can be repaired freely, supporting endless practice. Completion requires uniqueness, non-touching shades, and one white component before the local best is updated.

Strategy Tips

When identical numbers share a row, at least one must be shaded. If two duplicates sit beside each other, one is black and the cells immediately outside that pair must remain white. A number between two identical neighbors is forced white because shading it would leave touching black cells when the duplicates are resolved. Before shading a bridge-like square, trace another white route around it so connectivity is not severed.

Mobile Play

Phone players can use cursor controls to inspect dense duplicate groups without hiding digits under a fingertip. Buttons keep their forty-four-pixel minimum and the canvas fits dynamic portrait or landscape height. Debug mode demonstrates shade and protection choices while avoiding a permanent terminal screen. render_game_to_text exposes shaded adjacency, remaining duplicate groups, white-region connectivity, cursor, notes, progress, and the uniqueness-search result.

Play Details

Game Snapshot

Difficulty
When identical numbers share a row, at least one must be shaded
Round length
Score increases when a shade removes a required duplicate without creating an adjacent black pair, and when a confirmed visible
Input style
Tap a numbered square or focus it with the arrows, then use OK to cycle visible, shaded, and circled
Best fit
Phone players can use cursor controls to inspect dense duplicate groups without hiding digits under a fingertip

Common mistakes

Quick FAQ

How do I improve?

When identical numbers share a row, at least one must be shaded.

Does it work on phones?

Phone players can use cursor controls to inspect dense duplicate groups without hiding digits under a fingertip.

Why replay it?

Hitori: Score increases when a shade removes a required duplicate without creating an adjacent black pair, and when a confirmed visible number

More games like this

Hitori

Use every clue to shade duplicates without touching black cells or disconnecting white space; the shipped board has exactly one checked solution.

How to Play