Match one half of a tile to the left or right chain end, manage scarce pip values, and empty your hand before the AI.
Dominoes Chain deals seven double-six tiles to each player and leaves the rest in a boneyard. The first tile starts a chain; every later tile must match the pip value exposed at the chosen left or right end. If no tile fits, a player draws when the boneyard still holds tiles. Emptying the hand wins immediately, while a blocked empty boneyard is settled by the lower remaining pip total.
Tap a tile in your lower hand after choosing the left or right chain end. Arrow controls cycle legal plays; left and right also help inspect the available end choices, and Space, Enter, or OK confirms. The status line reports the AI hand and boneyard counts. When a draw is forced, it happens automatically, preventing a dead turn from becoming a hidden extra button.
Played tiles earn their pip total plus a base action score. Clearing the hand awards the win bonus; in a blocked finish, low leftover pips are the real advantage. Best is stored in localStorage. A high score therefore comes from moving heavy tiles early while still protecting enough flexible values to avoid drawing repeatedly near the end.
Count which endpoint values have appeared often. If most sixes are already visible, keeping a six-heavy tile may be safer than opening six again. Doubles are useful pivots but can become expensive dead weight. Try to preserve one tile that can answer each chain end, and avoid spending your only bridge between two pip families until the AI hand is small.
On phones, the hand tiles sit in a separate lower row so they remain distinct from the central chain. Use the legal-play cycle when tiles become narrow, and confirm the intended end before pressing OK. Landscape gives longer chains more room; portrait keeps the hand close. The game has no timer, so read both exposed pips before committing a tile with a valuable alternate match.
Count which endpoint values have appeared often.
On phones, the hand tiles sit in a separate lower row so they remain distinct from the central chain.
Dominoes Chain: Played tiles earn their pip total plus a base action score
Match one half of a tile to the left or right chain end, manage scarce pip values, and empty your hand before the AI.