Launch into open arcs and never let a new blade touch one already rotating with the target.
Knife Throw is an endless timing game built around a genuinely rotating wooden target. Each knife travels upward from the same launch line, but the safe landing angles move continuously with the target. Blades that are already embedded rotate with the board and become physical obstacles for the next shot. Clear the required count to advance immediately to a faster round; a collision costs a life and starts a fresh pattern without a start screen or countdown.
Press Space, Enter, or the large Throw button to launch one knife. The flight itself is automatic, so the decision is entirely about timing. Watch the open arc approach the bottom of the circle, account for the direction and speed of rotation, and release slightly before the gap reaches the launch line. Reset returns score, level, and lives to their initial values while preserving the best score stored in this browser.
Every safe placement awards points, with later levels paying slightly more. Completing a target adds a larger round bonus and increases the rotation pressure. A blade-to-blade collision removes a life. When all lives are spent, the run returns to level one and applies a score penalty rather than leaving the player on a permanent game-over screen. Ratings progress from Rookie to Sharp Eye and Blade Master as rounds are cleared.
Treat each embedded blade as the center of a forbidden angular zone, not as a single thin line. Early throws can use broad gaps, while the final placements require choosing the largest remaining arc. Track the board direction before committing: an opening moving toward the launch line needs an earlier release than one moving away. Avoid rhythmic tapping, because changing speed and alternating rotation make fixed timing unreliable.
On touchscreens, the Throw control spans a generous area at the bottom and remains at least forty-four pixels high. A single thumb is enough, so the canvas stays visible during play. Debug mode uses the exported target angle and embedded blade angles to choose imperfect but generally safe gaps, proving that the rotating geometry is live rather than replaying a fixed animation. The text state also exposes speed, lives, level, score, and any flying knife.
Treat each embedded blade as the center of a forbidden angular zone, not as a single thin line.
On touchscreens, the Throw control spans a generous area at the bottom and remains at least forty-four pixels high.
Knife Throw: Every safe placement awards points, with later levels paying slightly more
Launch into open arcs and never let a new blade touch one already rotating with the target.