launch a baseline striker, scatter coins, and cover the queen at corner pockets
Carrom places a striker on the lower baseline with light and dark coins plus a red queen. A launch creates planar motion, coin collisions, cushion bounces, and friction. Corner pockets remove pieces by color. The striker must begin inside its baseline constraint, distinguishing placement and flicking from unrestricted billiards.
Move the striker along the baseline with Left and Right. Press action or Space to flick toward the current guide; power oscillates before release. Controls lock until all pieces slow down, then the striker returns to the baseline. Reset rebuilds the board and score while retaining the stored best.
Pocketing your light coins scores and preserves the turn bonus. The queen gives a large award only when followed by a light cover; an uncovered queen returns to center. Pocketing a dark coin or the striker costs one life and breaks the combo. Clearing your color creates a new board without ending play.
Open with a controlled break that separates coins without sending the striker toward a corner. After the spread, choose cut angles that leave the striker away from pockets. Delay the queen until a light cover is available, use low power for nearby corner shots, and treat cushion rebounds as positional tools rather than random rebounds.
Mobile placement and flick buttons remain at least forty-four pixels high. Debug play alternates baseline positions and legal targets, allowing real collisions and fouls to appear. Runtime text lists striker and coin motion, queen cover state, remaining colors, aim, power, score, combo, and lives for rule verification.
Open with a controlled break that separates coins without sending the striker toward a corner.
Mobile placement and flick buttons remain at least forty-four pixels high.
Carrom: Pocketing your light coins scores and preserves the turn bonus
launch a baseline striker, scatter coins, and cover the queen at corner pockets