Billiards

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How to Play

transfer momentum from the cue ball and pocket numbered targets in order

Game Guide

Overview

Billiards simulates a cue ball and numbered object balls with circular collision impulses, cushion reflection, and rolling friction. The current target must be contacted before later balls. A legal collision transfers momentum through the table, and a ball only counts when its center crosses a pocket radius.

Controls

Use Left and Right to rotate the cue direction. Press action or Space to strike when every ball is nearly stopped; the shot power cycles visibly so release timing matters. Input is locked while balls roll. Reset racks the table and clears the run while the locally stored best remains available.

Scoring and Progress

Pocketing the required numbered ball awards points and advances the target. Sinking a later ball first returns it to the table, while scratching the cue ball costs one life and ends the current run. Cushion combinations and consecutive legal pockets add bonuses. A new rack begins after every target is cleared.

Strategy Tips

Plan the cue-ball contact point, not just a straight line to the pocket. A fuller hit sends the object ball along the aiming line, while a thin cut leaves more sideways cue movement. Avoid excessive force near corner pockets, use cushions to retain position, and wait for the table to settle before reading the next shot.

Mobile Play

The touch row gives broad angle and strike controls without overlaying pockets. Debug mode aims at different legal contacts, includes imperfect cuts, and waits for motion to settle. Exported state contains every ball position and velocity, target number, aim, power, score, combo, and lives, proving momentum-based table play.

Play Details

Game Snapshot

Difficulty
Plan the cue-ball contact point, not just a straight line to the pocket
Round length
Pocketing the required numbered ball awards points and advances the target
Input style
Use Left and Right to rotate the cue direction
Best fit
The touch row gives broad angle and strike controls without overlaying pockets

Common mistakes

Quick FAQ

How do I improve?

Plan the cue-ball contact point, not just a straight line to the pocket.

Does it work on phones?

The touch row gives broad angle and strike controls without overlaying pockets.

Why replay it?

Billiards: Pocketing the required numbered ball awards points and advances the target

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Billiards Guide

transfer momentum from the cue ball and pocket numbered targets in order

How to Play