each chosen cell triggers a cross-shaped blast and nearby charged cells continue the chain
On phones, all three controls remain at least forty-four pixels high and sit below the active board. The game rejects actions that do not satisfy its own geometry, leaving the current position intact. A resolved board immediately creates another position, so practice continues while the local best score records efficient decisions across repeated layouts. Read the whole position before committing the highlighted move.
Compare what becomes available afterward and preserve several useful choices. Scoring rewards chain length, coverage, and unused moves. The board is live from the moment the page loads, with no start screen or timer. Reset creates a fresh puzzle and clears the current run without deleting the best result stored in this browser.
Debug mode chooses genuine legal actions and continuously produces changing gameplay for previews. render_game_to_text reports the board, cursor, score, chain, remaining choices, and autoplay flag for browser checks. Ratings rise from deliberate successful resolutions, not from merely tapping quickly. Use Left and Right or the large arrow buttons to move the highlighted choice.
A stalled position reshuffles instead of trapping the player behind a permanent game-over overlay. Press Space, Enter, or the center action button to spend a limited move on the blast center that reaches the best neighborhood. Legal moves add points immediately, while stronger combinations increase the chain value shown in the HUD. Pop Grid is an endless puzzle built around each chosen cell triggers a cross-shaped blast and nearby charged cells continue the chain.
Every visible piece belongs to the rule system rather than a decorative animation. When the board grows crowded, prioritize the move that opens space or reveals structure. Small repeatable gains are safer than a flashy action that leaves no legal continuation.
A stalled position reshuffles instead of trapping the player behind a permanent game-over overlay.
Every visible piece belongs to the rule system rather than a decorative animation.
Pop Grid: Debug mode chooses genuine legal actions and continuously produces changing gameplay for previews
each chosen cell triggers a cross-shaped blast and nearby charged cells continue the chain